![]() Technically we also use a thread each for the UI, logging, the host GPU driver, and the host audio driver, but let’s ignore them for the time being. Originally yuzu used at best 2 threads: one for the CPU and one for the emulated GPU. The multicore feature of Prometheus is a beast in terms of thread handling. Host timing is just yuzu using the host’s (user’s) internal clock for timing. And, as a by-product, host multicore support using host timing has been added to yuzu. ![]() ![]() Prometheus aims to ensure that emulation behaves the same as on the Switch while matching the code with the Switch’s original OS code. Prometheus is the internal codename for this feature’s development and it is a total rework of three things:
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